spells noted with * are one/all-target
spells noted with # are all-target
spells noted with ^ can only be cast on self

The listed order of spells may not reflect the exact order in which spells are learned.
A character may only know 10 spells at once; final classes offer 12 spells and certain items may teach new spells as well.
Once the 10 spell limit is reached it is no longer possible to learn new spells or spell upgrades by level up.


Duran
-can equip shields to draw aggro

base:		12/11/10/8/8/8
spell list:
no spells

Knight:		17/15/17/13/14/14
spell list:
Heal Light (9 PIE)
Protect Up (10 INT)

Gladiator:	18/16/17/14/13/13
spell list:
Diamond Saber (9 INT), Thunder Saber (11 INT), Dark Saber (13 INT)

Paladin:	31/29/32/28/29/29
class change item: Paladin's Proof
spell list:
Diamond Missile (14 INT), Sleep Flower (17 INT), Anti-Magic (23 INT)
Holy Ball (16 PIE), Heal Light* (20 PIE), Exorcise# (24 PIE)
Magic Shield (18 VIT), Saint Saber (21 VIT), Protect Up* (24 VIT)
Tinkle Rain (16 AGL), Ice Smash (19 AGL), Speed Up* (22 AGL)

Lord:		32/28/31/29/28/30
class change item: Lord's Proof
spell list:
Heal Light* (15 PIE), Tinkle Rain* (18 PIE), Speed Down* (22 PIE)
Speed Up* (17 AGL), Life Booster (20 AGL), Power Up (23 AGL)
Ice Saber (15 INT), Protect Up* (19 INT), Energy Ball (22 INT)
Arrows (16 LUCK), Diamond Saber (20 LUCK), Analyse (23 LUCK)

Swordmaster:	32/29/31/29/28/29
class change item: Master's Proof
spell list:
Ice Saber* (15 LUCK), Dark Saber* (18 LUCK), Energy Ball (22 LUCK)
Thunder Saber* (16 INT), Analyse (19 INT), Saint Saber (24 INT)
Leaf Saber (20 STR), Diamond Saber* (23 STR), Power Up^ (26 STR)
Speed Up^ (18 AGL), Flame Saber* (21 AGL), Moon Saber (25 AGL)

Duelist:	33/30/30/30/27/28
class change item: Duelist's Proof
Lv3 tech has increased base damage
spell list:
Diamond Saber, Thunder Saber, Dark Saber
Ice Saber (20 STR), Mind Down (22 STR), Anti-Magic (25 STR)
Life Booster (18 VIT), Leaf Saber (20 VIT), Protect Down (23 VIT)
Flame Saber (16 INT), Transshape^ (19 INT), Aura Wave (22 INT)

capstones
STR - enemies spawn with -15 p.def&m.def
AGL - sword magic +atk gives 20% instead of 10% (party)
VIT - MP regen tick also restores 15 HP
INT - gain 7 p.def&m.def and +20 HP per cursed acc. equipped
PIE - 10 maxMP
LUK - increases crit rate resistance of party by 15%



Kevin
-dual attacks
-wolf form increases attack by (3% + VIT)

base:		10/9/10/8/8/8
spell list:
no spells

Monk:		15/14/18/13/14/14
spell list:
Heal Light (11 PIE)

Bashkar:	16/15/18/14/13/13
spell list:
no spells

God Hand:	29/29/32/28/29/29
class change item: Gold Wolf Soul
spell list:
Heal Light (15 PIE), Moon Saber (18 PIE), Triple Spell# (22 PIE)
Ice Saber (16 INT), Thunder Saber^ (20 INT), Aura Wave^ (25 INT)
Tinkle Rain* (16 AGL), Power Up* (20 AGL), Life Booster (25 AGL)
Protect Down (15 LUCK), Saint Saber^ (19 LUCK), Magic Shield (23 LUCK)

Warrior Monk:	28/30/31/29/28/30
class change item: Silver Wolf Soul
spell list:
Transshape (15 PIE), Water Jutsu (18 PIE), Heal Light* (22 PIE)
Leaf Saber^ (16 INT), Power Up* (21 INT), Mind Down (26 INT)
Body Change (16 AGL), Energy Ball^ (20 AGL), Power Down (25 AGL)
Speed Down (15 LUCK), Fire Ball (19 LUCK), Analyse (23 LUCK)

Dervish:	29/30/33/29/28/29
class change item: Demon Wolf Soul
stronger wolf form
spell list:
Fire Breath (15 PIE), Power Down (18 PIE), Anti-Magic (22 PIE)
Moon Saber (16 INT), Protect Down (21 INT), Half Vanish (26 INT)
Poison Breath (16 AGL), Energy Ball (20 AGL), Power Up^ (25 AGL)
Speed Down (15 LUCK), Rockfall (19 LUCK), Analyse (23 LUCK)

Death Hand:	30/31/32/30/27/28
class change item: Death Wolf Soul
spell list:
Rockfall (15 PIE), Leaf Saber (18 PIE), Dark Force* (22 PIE)
Flame Saber (16 INT), Diamond Saber^ (20 INT), Aura Wave (25 INT)
Body Change* (16 AGL), Thunder Jutsu (20 AGL), Lunatic# (25 AGL)
Speed Up* (15 LUCK), Dark Saber* (19 LUCK), Demon Breath# (23 LUCK)

capstones
STR - enemies spawn with -15 p.def&m.def
AGL - when a weapon attack can inflict a status effect (even if immune) subtract another 30 HP or 40 HP on critical
VIT - draw aggro
INT - sword magic +atk gives 20% instead of 10% (party)
PIE - Heal Light also gives +1 TP
LUK - party takes less damage from critical hits



Hawk
-dual attacks

base:		9/12/9/9/9/12
spell list:
no spells

Ranger:		14/17/15/14/15/18
spell list:
Arrows (13 LUCK), Spikes (14 LUCK)
Body Change (10 INT), Sleep Flower (11 INT)

Ninja:		15/18/15/15/14/17
spell list:
Shuriken (13 AGL), Earth Jutsu (14 AGL), Thunder Jutsu (15 AGL), Water Jutsu (16 AGL), Fire Jutsu (17 AGL)

Wanderer:	27/31/30/29/30/32
class change item: Good Luck Die
spell list:
Arrows, Sleep Flower* (16 PIE), Body Change* (17 PIE)
Poison Bubble (15 INT), Lunatic (18 INT), Anti-Magic (21 INT, replaces Spikes)
Transshape (19 LUCK), Life Booster (21 LUCK), Energy Ball (23 LUCK)
Half Vanish (18 AGL), Magic Shield (20 AGL), Aura Wave (22 AGL)

Rogue:		28/32/29/28/29/33
class change item: Bad Luck Die
spell list:
Sleep Flower* (16 PIE), Body Change* (17 PIE), Speed Up^ (20 PIE)
Rock Fall (16 INT), Cresent (18 INT), Silver Dart (21 INT)
Cutter Missile (18 AGL), Land Mine (20 AGL), Deadly Weapon (22 AGL)
Rocket Launcher (19 LUCK, replaces Spikes), Axe Bomber (21 LUCK, replaces Arrows), Grenade Bomb (23 LUCK)

Ninja Master:	28/33/30/30/28/32
class change item: Bullseye Die
spell list:
Sleep Flower (20 STR), Thunder Jutsu* (24 STR)
Shuriken* (19 AGL), Earth Jutsu* (26 AGL)
Water Jutsu* (18 VIT), Thunder Saber (25 VIT)
Fire Jutsu* (17 INT), Poison Bubble (24 INT)
Ice Saber (16 PIE), Transshape (23 PIE)
Crescent (18 LUCK), Analyse (25 LUCK)

Night Blade:	29/32/31/29/29/31
class change item: Nighteye Die
spell list:
Fire Jutsu, Water Jutsu, Earth Jutsu* (25 PIE), Thunder Jutsu* (28 PIE)
Poison Breath (19 AGL), Blow Needles (21 AGL), Black Rain# (23 AGL)
Fire Breath (18 INT), Deadly Weapon (21 INT), Shuriken* (28 INT)
Silver Dart (20 LUCK), Grenade Bomb (23 LUCK)

capstones
STR - enemies spawn with -20 evade
AGL - +40% counter damage (party)
VIT - 20 evade
INT - when a weapon attack can inflict a status effect (even if immune) subtract another 30 HP or 40 HP on critical
PIE - using a Lv2/3 tech spreads the current saber element to the party and makes pseudo saber real unless resisted
LUK - ignore monster type specific crit resistance; critical damage +20%



Angela
-Fireball is learnable with light spirit but still a fire elemental spell
-Ice Smash is learnable with earth spirit but still an ice elemental spell

base:		8/8/8/12/11/10
spell list:
Fireball (7 INT), Diamond Missile (9 INT), Airblast (11 INT), Ice Smash (12 INT)

Sorceress:	14/14/14/17/17/16
spell list:
Airblast* (13 INT), Ice Smash* (14 INT), Fireball* (15 INT), Diamond Missile* (16 INT)
Evil Gate (12 PIE), Holy Ball (14 PIE)

Delvar:		13/13/14/18/16/15
spell list:
Thunderstorm (13 INT, replaces Airblast), Mega Splash (14 INT, replaces Ice Smash)
Explode (15 INT, replaces Fireball), Earth Quake (16 INT, replaces Diamond Missile)

Grand Divina:	30/29/28/32/32/30
class change item: Arcane Book
spell list:
Fireball*, Diamond Missile*, Airblast*, Ice Smash*
Holy Ball* (18 PIE), Tinkle Rain (20 PIE), Heal Light (21 PIE)
Speed Up (17 LUCK), Evil Gate* (18 LUCK), Sleep Flower (20 LUCK)
Transshape (18 INT), Triple Spell# (20 INT)

Arch Mage:	29/30/29/31/31/31
class change item: Book of Secrets
spell list:
Earth Quake* (18 INT, replaces Diamond Missile), Thunderstorm* (19 INT, replaces Airblast)
Mega Splash* (20 INT, replaces Ice Smash), Explode* (21 INT, replaces Fireball)
Saint Beam* (19 PIE, replaces Holy Ball), Dark Force* (20 PIE, replaces Evil Gate), Mind Down (22 PIE)
Body Change (17 LUCK), Aura Wave (20 LUCK)
Power Down (15 AGL), Anti-Magic (17 AGL), Rainbow Dust# (20 AGL)

Rune Master:	28/28/30/32/30/30
class change item: Book of Runes
spell list:
Thunderstorm* (15 AGL, replaces Airblast), Stun Wind (18 AGL), Thunder Saber* (21 AGL)
Earth Quake* (16 LUCK, replaces Diamond Missile), Diamond Saber* (19 LUCK), Stone Cloud (22 LUCK)
Mega Splash* (17 PIE, replaces Ice Smash), Ice Saber* (20 PIE), Cold Blaze (23 PIE)
Explode* (19 INT, replaces Fireball), Blaze Wall (22 INT), Flame Saber* (25 INT)

Magus:		29/29/29/33/29/29
class change item: Forbidden Book
spell list:
Earth Quake* (19 INT, replaces Diamond Missile), Thunderstorm* (20 INT, replaces Airblast)
Mega Splash* (21 INT, replaces Ice Smash), Explode* (22 INT, replaces Fireball), Rainbow Dust# (24 INT)
Dark Force* (17 PIE), Lunatic (19 PIE), Annihilator (22 PIE)
Power Up (16 LUCK), Mind Up^ (18 LUCK), Poison Bubble (20 LUCK), Ancient# (22 LUCK)

capstones
STR - add fraction of weapon damage to spell damage
AGL - party casts 20% faster
VIT - primary elemental (fire, ice, wind, earth) spells heal party by 50 HP
INT - pierce 35 m.def
PIE - gain 7 p.def&m.def and +20 HP per cursed acc. equipped
LUK - weapons use LUK instead of their regular stat



Charlie
-Ghoul'n'Ghost can be learned early with the air spirit but still keep their respective elements

base:		8/8/8/11/12/11
spell list:
Holy Ball (6 PIE), Tinkle Rain (7 PIE)

Priestess:	13/14/14/16/18/16
spell list:
Holy Ball* (13 PIE), Heal Light (14 PIE), Tinkle Rain (15 PIE)
Diamond Saber (9 AGL), Thunder Saber (11 AGL)

Enchantress:	13/14/13/17/17/17
spell list:
Holy Ball* (13 PIE), Tinkle Rain (15 PIE)
Machine Golem (12 INT), Unicorn Head (14 INT), Ghost (15 INT), Ghoul (16 INT)

Bishop:		29/31/28/29/32/31
class change item: Holy Water Vial
spell list:
Heal Light* (15 AGL), Tinkle Rain* (17 AGL), Magic Shield (20 AGL)
Saint Beam* (19 PIE, replaces Holy Ball), Saint Saber (22 PIE), Exorcise# (24 PIE)
Thunder Saber* (14 STR), Power Up* (16 STR), Diamond Saber* (18 STR)
Flame Saber* (17 LUCK), Energy Ball (19 LUCK), Ice Saber* (21 LUCK)

Sage:		28/30/29/30/33/30
class change item: Bottle of Salt
spell list:
Heal Light* (15 AGL), Tinkle Rain* (17 AGL), Thunder Saber (18 AGL)
Saint Beam* (19 PIE, replaces Holy Ball), Leaf Saber (20 PIE), Dark Force* (22 PIE)
Life Booster (17 INT), Mind Up* (19 INT), Rainbow Dust# (21 INT)
Diamond Saber, Ice Saber (15 VIT), Flame Saber (16 VIT)

Necromancer:	29/29/27/31/32/32
class change item: Bottle of Ashes
spell list:
Holy Ball*, Tinkle Rain
Machine Golem, Unicorn Head, Ghost, Ghoul
Black Curse (20 LUCK)
Great Demon (20 INT)
Dark Saber (18 PIE), Gremlin (20 PIE)
Black Rain# (17 AGL), Half Vanish (20 AGL)

Evil Shaman:	30/30/28/30/31/31
class change item: Bottle of Blood
spell list:
Holy Ball*, Tinkle Rain
Unicorn Head, Machine Golem, Ghoul, Ghost Road# (20 INT, replaces Ghost)
Demon Breath* (19 PIE)
Transshape (16 AGL)
Protect Up (17 VIT)
Sleep Flower* (15 STR)
Lunatic (19 LUCK), Anti-Magic (22 LUCK)

capstones
STR - Lv2/3 techs inflict "wood coat" effect unless fire saber is active
AGL - enemies spawn with -20 evade
VIT - 50 maxHP, 10 p.def&m.def
INT - light&dark elemental spells deal more damage
PIE - Tinkle Rain also heals by 25% maxHP of caster if it heals a status
LUK - spells cost 20% MP less, min 1 (party); does not change displayed cost



Lise
-can equip shields to draw aggro (only Red Heat, Thunder God and Gold)

base:		11/11/10/10/10/9
spell list:
no spells

Valkyrie:	17/16/16/15/16/14
spell list:
Protect Up (11 PIE), Speed Up (13 PIE)
Airblast (12 INT)

Rune Maiden:	16/17/16/16/15/15
spell list:
Speed Down (11 PIE), Protect Down (13 PIE)
Unicorn Head (12 INT)

Vanadise:	31/31/31/29/31/29
class change item: Briesingamen
spell list:
Protect Up, Speed Up* (22 AGL)
Flame Saber (18 STR), Power Up (20 STR)
Freya# (18 PIE), Tinkle Rain (19 PIE), Heal Light (21 PIE)
Body Change (16 INT), Thunderstorm (19 INT, replaces Airblast), Mind Up (22 INT)
Holy Ball (16 LUCK), Thunder Saber (20 LUCK)

Starlancer:	32/30/30/30/30/30
class change item: Morning Star Chain
spell list:
Dark Saber (18 STR), Saint Saber (20 STR), Power Up* (23 STR)
Energy Ball (17 AGL), Ice Smash* (18 AGL), Speed Up* (20 AGL)
Airblast* (17 INT), Fireball* (19 INT), Mind Up* (22 INT)
Marduke# (18 PIE), Aura Wave (20 PIE), Protect Up* (23 PIE)

DragonMaster:	30/31/32/30/30/31
class change item: Knight Dragon Chain
spell list:
Unicorn Head
Jormungand# (18 PIE), Speed Down* (19 PIE), Protect Down* (21 PIE)
Ghoul (17 INT), Ghost (18 INT), Lunatic (20 INT), Mind Down* (23 INT)
Sleep Flower* (18 AGL), Gremlin (19 AGL), Anti-Magic (21 AGL), Power Down* (23 AGL)

FenrirKnight:	31/32/31/31/29/30
class change item: Gleipnir
spell list:
Unicorn Head
Leaf Saber (17 INT), Transshape (20 INT), Poison Bubble (22 INT)
Moon Saber (19 AGL), Black Rain# (21 AGL), Speed Down* (23 AGL)
Ghost Road# (17 LUCK), Mind Down* (20 LUCK)
Lamia Naga# (18 PIE), Protect Down* (20 PIE), Power Down* (23 PIE)

capstones
STR - 20% more attack, non-critical regular attacks deal half damage
AGL - weapon cooldown -7 (party)
VIT - enemies spawn with -15 attack
INT - can equip any weapon and armor (even class locked ones)
PIE - Heal Light also gives +1 TP
LUK - party takes 1/8 less damage from spells
